This is a comprehensive guide where you will learn everything you need to know about recreating your own real-time environments in Unreal Engine 4.
In this breakdown, Mike Laws goes through his full workflow when creating his stylized environments, including the preparation phase, blockout, material creation in Substance Designer, modeling in Maya, and even building the foliage in UE4.
There is a ton of information packed into this tutorial, so make sure to watch the whole thing, there is so much to learn.
Be sure to check out more of Mike’s work on Artstation: https://www.artstation.com/electronicfox
And Twitter: https://twitter.com/electric_fox
Using Maya, Substance Designer, Unreal Engine 4 and Speedtree.
Also! I’m currently running a big art challenge called the Legends of Valhalla, come join our discord to participate and win prizes!