Ever since Overwatch was released, artists have been trying to fully replicate the art style of the game.
Eric Garcia stops by Stylized Station to share his work and to share his knowledge on how he approaches Overwatch-Style vehicle creation, and the steps you need to take to start modeling your own Overwatch assets and models.
This tutorial mostly covers Maya, Substance Painter and Marmoset, but this tutorial can be applied to any 3D modeling software.
Enjoy the content? Feel free to help the channel on by supporting us on Patreon!