A bunch of random odds and ends I worked on for DS2.
Some weapons for death, and some environment textures/props made to help out the environment team meet deadlines during production.
First thing I made after joining the team 🙂
Sculpt WIP from Zbrush
Texture wip with concept sketch by Avery Coleman
WIP sculpt, didn’t make it out with the final asset for this one.
Another early asset, simple death scythe
Left ingame, Right in 3dsmax
The first sculpted tiling texture I’ve ever made, was a bit of a doozy getting it tiling… Concept sketch by Art Director Han Randhawa I believe.