Emperor’s Dining Hall by Sam Gao

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on pinterest
Pinterest
Share on reddit
Reddit

This is a interpretation of a Japanese Emperor’s dining hall. I found balancing the realistic setting with fantastical exaggeration to be pretty challenging. I used a lot of reference from Overwatch and futuristic anime for the texturing style.

Everything in the scene was produced by myself, from block-out phase to lighting. The final product is rendered real time in Unreal Engine 4. All assets were modeled in Maya and ZBrush, and textured using Substance Designer and Substance Painter. I also experimented with using 3D coat and Mari as part of my texturing process in this project.

View this on ArtStation
Sam Gao on ArtStation

Exploring the level progression and color script

Exploring the level progression and color script

I started with a simple concept to figure out the basic space.

I started with a simple concept to figure out the basic space.

Want to learn from the pros?

Come join our community! The World of Artcraft has tons of amazing artists who would love to critique and mentor you to become the best artist you can be, all totally free.
new

Leave a Reply

Subscribe for updates!Hate missing when an article is posted? Subscribe to make sure you don't miss a thing.
×

Cart