Best Guide to Making a Stylized Asset By 3dex




An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.

Topics Covered:

_Making the model using Autodesk Maya

_Preparing the model for sculpting

_Exporting and Importing to Zbrush

_Sculpting in Zbrush

_Exporting the high poly 

_Re-topology using Maya’s re-topology tools

_UV mapping the model

_Setting up smoothing groups

_Export settings for Substance Painter

_Texturing with Substance Painter

_Tools and Keyboard shortcuts for each software used


_You get a stylized smart material for use in Substance Painter

_Marmoset Toolbag scene with the final model and Render Settings

About 3DEX:

_Has almost 10 years of experience doing 3D

_Has been working in the video-game industry for game studios for the past 5 years

_Has been teaching 3D online since 2011

Note this tutorial does not cover how to make the flames seen in the previews.

————-Terms of Use————–

Commercial use of the smart material provided is permitted but cannot be included in an asset pack or sold at any sort of asset/resource marketplace.

This tutorial should not be uploaded or re-distributed anywhere including any social media websites without written permission.

–Contact for questions—


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