Blender is a flexible and powerful tool for 3D modeling, but did you know artists are beginning to adopt Blender for their concept art?
How are the pros using Blender in their workflow today, and what are the steps you can take to achieve the same results?
In this breakdown/tutorial, Leo Li, a Concept Artist at Ubisoft shares how he uses Blender as a concepting tool to create his wonderful Video Game Retail Scene, all from scratch.
This in-depth tutorial will cover most of the steps you need to take as a concept artist using Blender to improve your skills and create wonderful work, all using a single free program.
If you’re interested in seeing more of Leo’s work, check out his resources below: Artstation, Twitter & Youtube.