Are you a budding stylized artist who is struggling with putting a stylized twist on your environments?
We’ve come out with a lot of informative tutorials over the past few months, but HOW exactly do you create stylized environments? What should your thought process be like? What are the workflows like? Is there a lot of theory involved, or does the artist just go with the flow and see what happens?
In this information-packed tutorial, the wonderful Althea gives us a great breakdown of her ‘Fish Hunter’ scene, to show you the steps you need to take to create stylized artworks and environments for 3D games.
Althea covers a ton of really cool stuff with a bunch of great tricks you can use in Substance Painter, Substance Designer, Unreal Engine, Photoshop and Zbrush!
This is a tutorial meant for learning in any software.
Take the concepts shared in this tutorial, and apply them in Blender, Maya, 3Ds Max, or even Mixer. These concepts are designed to help you tackle stylized art in any software.
Original concept by Elena Ilicheva.